Monthly Archive for June, 2010

geektool roundup

Get Geektool here.
Day of week
date +%A
Month
date +%B
Date
date +%d
Time
date +"%I:%M"
AM/PM
date +"%p"
RAM
top -l 1 | awk '/PhysMem/ {print "used: " $8 " free: " $10}'
Uptime
uptime | awk '{sub(":", "h ", $3); sub(",", "min", $3); print "uptime: " $3}'
Today in History
grep -h "^$(date '+%m/%d')" /usr/share/calendar/calendar.{holiday,history,computer}|cut -f2

hellmode’s review of microsoft’s kinect

I love video games. I really do. I’ve been gaming since 1982 with the Atari 2600 and all the way up until now. I subscribe to no camp when it comes to silly fanboy-ism so with that, I set out to own all current consoles. Currently, most of my gaming is spent on the 360 for their robust LIVE experience although PSN is adding great features with every software update. Yesterday’s Xbox 360 E3 presentation was interesting but as a core gamer, it left me out in left field feeling lost and a bit quizzical.

Nintendo has indeed revolutionized the way we game on the Wii and in the process introduced casual video games to the masses. Since the Wii’s debut, many core gamers are still on the fence with motion controls so why is Sony and Microsoft moving towards this arena? Again, it is clear that quarterly earning demands and Wall Street hype has driven the PS3 and 360 into gaining your grandparent’s trust. Hellmode put it best when reviewing Micorsoft’s Kinect presentation. Sometimes you won’t find this kind of rant from a mainstream gaming blog but these guys are set out to freely express a true gamer’s feelings about our beloved industry. Shit, who knows? Maybe second-gen titles for the Kinect will impress us enough to drop another $150 on a peripheral.

star wars the force unleashed 2: e3 2010 exclusive trailer

In 2008 I remember playing the first installment on the xbox 360 but I just couldn’t get over the many control quirks that resulted in an uneven combat, dodgy camera, ridiculously difficult UI and other game mechanic bugs that came with The Force Unleashed. Judging by the endless forum posts and negative gaming blog reviews, I wasn’t alone. Fast forward two years and a lot has happened in game design that we can now look at The Force Unleashed 2 with new eyes. LucasArts acknowledged players’ frustration with the first game’s targeting system, and worked to revise it in the sequel. Developers said fixing the Force grip feature was their top priority. TFU2 will also include fewer enemy types, instead focusing on making enemies more “‘special and unique’” and “epic” boss battles. A big difference from the first installment is the fact that the sequel will portray lightsabers as they were in the Star Wars films, that is, being able to dismember an enemy, something most Star Wars games do not contain. I really look forward towards this title and can’t wait until we see some gameplay at E3 tomorrow! Until then, enjoy the trailer.